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World Information
Native People Humans, Elves, Dwarves, Halflings
Language(s) Common, Dwarvish, Elvish
Primary Camp(s) The Devoted, The Lamnethian Paladins, The Reckoning (not current)
Government Monarchy

The people of Lamneth generally lead a simple life. They tilled the fields, dwarves mined in the mountains and elves practiced their magic. Peace and prosperity flourished… as long as the sacrifices were made on time.



The people of Lamneth were lorded over by a very wicked demon army known as the Reckoning. This army was led by a demon king known as Mordrick who demanded sacrifices every year of flesh and blood to feed his fiendish army. Mordrick would then take his horde to pillage worlds beyond. Every year, one out of every one hundred people were chosen to be sacrificed. The drawing was random and all were required to participate.

But one year, something strange happened. The sacrifices were not taken. Mordrick and The Reckoning did not appear. The crops started to fail and the mines collapsed. Many begged and prayed for the return of the demon prince but to no avail. The years passed but Mordrick never returned. This event was is known as the Disappearance.

Those who were to be sacrificed that day believed they had been blessed by some unknown force. They united themselves under one banner and started an order known as the Paladins. Should Mordrick and his army return, they were not going to simply be cast into the flames. While the others lamented the loss of their easy lifestyle, the Paladins embraced the hardship. They saw it as a way to cleanse themselves of the guilt for their past transgressions.

Others did not share their sentiment, however. Many turned to magic as a way to try to summon the demon Prince back to Lamneth. They emulated him and even still made sacrifices in his name. The people became known as the Devoted.

The dwarves retreated deep into the mountains out of fear of being ransacked. The elves created magical barriers to protect their woodland homes. As food dwindled and resources became more scarce, fear of war began to grip everyone. However, the humans had another idea. They were going to find something better. They created a plan to utilize Mordrick's doorways to find other lands. It took forty years, but eventually they found the key to unlock the gates. Their first trip took them to Waypoint.


The civilized people of Lamneth are still adjusting to life out from under the ravages of The Reckoning. The common-born have begun to celebrate the former annual Day of Reckoning as a Day of Hope Anew, similar to other worlds' New Year.

A number of small villages did not learn of Demon King Mordrick's absence for several months and held the lottery as normally scheduled. The chosen sacrifices were assembled, but The Reckoning never came to collect them. Those Chosen were considered blessed by the people of those villages and the act was some kind of a sign. In the following years more and more villages again held drawings, with the knowledge that those Chosen too would not die to demonic overlords this year. It is considered good luck to be Chosen, although, the more cultured city-folk look upon the practice as morbid and mildly distasteful. In the forested hinterlands and in mountainous hermitages, The Devoted took note of those Chosen whom should have been sacrificed, and they keep detailed lists for the day their Demon King returns.

The Paladins have done their best to encourage trade between the far-flung communities and to foster a sense of brotherhood between disparate people. More often than not, they were successful. In the four decades following the Disappearance, the Paladins have proven equal to most challenges to their faith and their authority. Communication between the chapters and branches of the Paladins is swift, and honesty is their way of life. Justice is measured with temperance, if not always with mercy. Those that find themselves ill-suited to the life of a guardian are released from their oaths with pride in having helped a brother or sister find a truth about themselves. Those that attempt to abuse their position as a Paladin or attempt to gain an advantage through deception will find the Paladins are better-than-average judges of fact and can be extraordinarily resolute in their convictions and creative in their retribution.

Members of the Devoted that are caught by the Paladins are given a trial, and those that are found guilty of crimes are given punishments no worse than any other citizen. Paladins that are captured by the Devoted are not treated nearly as fairly.

Murder, maiming, kidnapping, torture, and slavery all carry a penalty of execution by beheading. Arson, larceny, battery, and other lesser crimes carry penalties of fines and possible loss of digits or limbs. But, the Paladins do not maintain prisons and the jails they do have are merely to hold a suspect until a magistrate can be summoned to hear testimony and render judgment.

The burgeoning merchant class has started to evolve into a simple aristocracy, but their development is being carefully watched by the more mathematically and economically inclined Paladins.

The nobility collects a trivial tax each year, and in turn see to the upkeep of the roads and bridges, but have not taken a heavy interest in political maneuvering against each other for fear of angering the High King of the Elves, or more importantly, angering the Paladins.

If any full-demons remain on Lamneth, they have either remained hidden or they blend in extremely well. But, it should be noted that evidence of demons on Lamneth predates the recorded and the oral histories of the elves. It is very rare for an inhabitant of Lamneth to have no demonic ancestors, either through choice, forced marriage, seduction, or means less savory. Although human females often produce non-sterile offspring with demi-humans and humanoids, demons of either gender can sometimes produce offspring with all, some, or none of the traits of one or both parents, no matter what animal, vegetable, or mineral the demon chose as a "partner."


For almost four decades, the merchants and lesser nobles of Lamneth have struggled to maintain a system by which goods could be moved from their point of origin to their points of sale. Rural communities tend to be insular and relatively self-sufficient. The sparse urban population centers are strictly limited by their ability to feed themselves. Despite several racial and cultural differences, this problem exists among the dwarves and elves as well as the humans in Lamneth. What roads do exist between major settlements are not well-travelled nor well-maintained.

The Paladins have not made a serious attempt to regulate or tax goods coming through the Waypoint. This has made the Paladins popular with the merchants and tradesmen of the Waypoint as well as their home worlds' guilds and consortia


With the discovery of the Waypoint the more economically-minded people of Lamneth have rushed to buy luxury items and practical goods in equal measure. Given the dwarves reticence to sell manufactured metal goods locally, the humans and elves have taken to paying a premium for weapons and armor, as well as high quality farm and household tools. The vast majority of industry is fueled by muscle-power, but there is a slowly burgeoning industrial sector that is importing meticulously crafted gears, shafts, and cogs for the creation of windmills and water wheels.

There is also an increasing demand for decorative stones, sculptures, and construction-related stonework which cannot be met by local suppliers. The dwarves prohibit the mining of stone from their territory for purposes other than the construction of forges or the laying of housing foundations.

Due to a cultural taboo lost to antiquity, the good folk of Lamneth do not harm or disturb bees. As a consequence there is no native wax or honey production. However, off-world wax and honey do not violate this taboo. The initial shipments of both commodities has created a number of overnight fortunes for a handful of lucky distributors.


The forests and fields of Lamneth are extensive and well maintained. Grains, plant-based textiles, and lumber are all in abundance in the silos and warehouses of Lamneth's three major trading hubs. Seasoned Lamnethian timbers are considered some of the best in the worlds for the construction of sailing ships.

Lamneth's elves produce some of the highest quality parchment, inks, and quills among the discovered worlds. Lamneth's humans are famous for their dyes and fine cloths. While the native dwarves are considered master smiths and engineers, they do not sell their crafts. Thus, what few goods and devices do escape the hilly and mountainous enclaves of the dwarves are treated as valuable both for the skill of the crafters as well as the intense scarcity.

The River Lethe is a tributary of the River El. It’s water is attributed to cures for everything from boils, to heartache, to leprosy. The Paladins treat the bottling or taking of water from the River Lethe as a crime punishable by death. It is patrolled regularly along it’s entire forty-four mile length on both banks. These patrols regularly catch the desperate or the greedy within the exclusion zone around the river and punish such trespassing with a beating for the first offense, and the loss of a limb of the trespasser's choosing for second or later offenses. It is whispered that the Paladins and the Devoted both have a secret supply of this purported panacea.

Native People


“Mordrick be damned. We have no time for the greed of the men who would see our wives turned to whores and our children taken in the night to stoke the flames of the forges of lust to turn our world into a second Hell for his demon sirelings. We must protect and nurture Lamneth itself! For it is the only home we have. And if we lose that to darkness… then the Earth, sky, and water shall run with blood, and every breath, drink, and beat of our hearts will steal our very souls." - Drugar, first dwarf to join the Paladin Order of Lamneth.

The dwarves of Lamneth are a very disciplined and organized people with a strong military tradition. They were a warrior culture before the rise of Mordrick and that suited them to be excellent survivors. They have a solid order of hierarchy based on honor and respect for one another, and the years under the Demon King have all but erased the old blood feuds that dwarves from other lands still suffer. They are a race of soldiers who have seen the horrors of war and have been made brothers by it. Will the old bigotries and greed return? Perhaps, but for this moment they are a strong and humble people who fight for the betterment of the world. They have found strength in purpose. Their world view has made them fast friends with the Paladins of Lamneth, but many of the clans are isolationists by habit if not by nature.

One of the things about the Dwarves of Lamneth is that they are masters of the Earth, mining, and of the forge. The can create metals and alloys of metals that no one has even dreamt possible. They are sought after as trade partners by many of the other worlds of the Waypoint council, but none have successfully courted them yet.


The Guardians of the Sky

The clan that was most influenced by Mordrick’s occupation. The demon king required that every race offer sacrifices in his honor every year, and the dwarves were no different. The Guardians of the Heart were the soul of the dwarven people. They were the clan that, prior to the occupation, were the most selfless and honorable dwarven clan. They were liaisons with the surface world and the dwarven kingdoms and were revered by all.

When Mordrick took power, they threw themselves on the sword of the occupation. They told the others to run and hide, and that they alone would suffer the wrath of the Demon King. They endured all of the sacrifices of their master. They sent their children to be sacrificed when he called, suffered unspeakable horrors at the hands of the demons so that others would not need to, and all this took a heavy toll.

After Mordrick disappeared, there was a sense of relief amongst most. But the Guardians were traumatised. They were broken. They felt lost and without purpose and the suffering, but too proud to admit they were in need. Many of them had been driven into a sense of bitterness and resentment that they were unappreciated and forgotten. Some say that after the truth of how deeply the darkness had sunk into the hearts of the Guardians that the dwarven Kings quietly wept.

They are still the most accessible clan to the people of Lamneth, but how warm the reception varies has put a bad tastes in the mouths of the other clans. Making the Guardians seem unreliable. Trust has become an issue to the clans on both sides of their fence. No one knows how this will shake out. No one will dispute that their sacrifice was the most noble deed that any clan has ever seen, but the issue is that their sacrifice has left them with the stigma of being "damaged goods" and how well that sits with the clan.

The Embersoul Clan

“If there is a spark, then there is still hope. And, I brought a flint.” Said with a wink. - Embersoul proverb.

The Embersoul Clan are the keepers of the hEarth and forge. They are the clan that maintains the home fires of the dwarven clans. They are strong of character, passionate, and value the senses of family and home. They are the keepers of the largest and the most industrial keeps of the Lamnethian dwarves. They are the masters of smelting and see the fire of the forge as being the heart of Lamneth. That the flames speak to them as though the Earth mother’s passion and fury were contained inside the fragile walls of their forges. They feel that the only way to make the best metals is to know how to bring out the passion of the flame. To make Lamneth feel passionate about the need to defend her children, to want to protect them from harm, or to want to see her children thrive and prosper. They take the art of forging and turn it into a romance with the spirit of their world.

This zest for life also makes them some of Lamneth’s most impressive warriors. They approach battle as a matter of duty and love for their kin and for their world. They are dutiful, and selfless. They would fight without fear to protect their own, or to defend a cause they have been won to. They may take some convincing, but if you have an Embersoul by your side, he/she will die before backing down or leaving you behind.

The Root Herder Clan

The Root Hearders are a clan of dwarves that have taken to the care and the tending of the green of the world. They see that the Earth of Lamneth is the soul of the world, and that the essence of life is the plans and the fauna of the world, and that the roots of the green are the body and the life of that system. They tend to the care and of the prosperity of Lamneth, and the green. They can sense the flow of the life through the ground, taste the sweetness of the water that flows through Lamneth, and they care for her. They see Lamneth as being one joint system of life. That through the Earth flows the energy that sustains and drives all life in the realm. They see the prosperity of all life as being tied to every other living thing, and back to the Earth. They are the keepers of health, prosperity, and of the wild.

They are a clan that is somewhat on the periphery of the Dwarven clans. They love their dwarven brothers, but they also love that tree, and the deer that eat it’s apples. They tend to be more focused on the health of the earth than the day to day politics of the people, because in the long run what matters more than the health of the whole world? There is a strong tendency for dwarves of this clan to be seen as eccentric druids, even if that is not necessarily true.

The Unbroken Clan

This clan is the most traditional and most stubborn of the dwarven clans. They are incredibly bullheaded and utterly devoted to a cause. They are the guardians of the dwarven people. In the occupation, their ultimate goal and preoccupation was the inevitable defense of the dwarven lands from a siege of men and demons, and were sure that it was only a matter of time before there were armies at the gates. They are utterly serious and almost humorless as a people. They are ever ready to protect the other clans, and there is a sense of being lost that the doom they had prepared so vigilantly for never actually happened. Many see the disappearance of Mordrick as a trick, and that he’s not really gone. He is just biding his time to catch them unawares, and to best him, the dwarves must never let down their guard. They are loyal to a fault, and they see the Devoted as a threat that must be eliminated at any cost.

They are also the clan of smiths. They see working metal as being close to a form of meditation. That the metal speaks to them in the ring of the hammer, and will tell the woes of the Earth. Some of them even feel that by forging metal of purity and of strength that they can hear Lamneth sing to them, and that she speaks of portent of things to come.

The Warders of Stone

The Warders are the keepers of the Lamnethian dwarves’ heritage and tradition. They are masters of rune crafting and magic. They are the smallest of the clans, but one of the most revered. They study and chronicle the history of the dwarves and of the land.

Though they seem to have a distaste for the flashier and wizardly ritual magic spheres, they know many secret arts of magic that allows them to weave powerful wards and imbue seemingly mundane objects with mysterious powers. The most sacred of these arts is said to allow them to create hEarthstones of power that can be imbued with more than simple tricks and chicanery, but with spirit. These stones, most commonly large gems, can be faceted to hold the spirits and minds of their ancestors. These stones are said to be held in a secret vault deep within the Earth, and that the dwarves commune with the stones in times of great need. Allowing them to gain the wisdom and knowledge of their greatest leaders and heroes. This trove is said to hold more generalized information of the old world of Lamneth before the time of Mordrick than any other repository.

The arts of runes scrying is forbidden to be taught to ritual magicians outside the clan, and was one of the arts that the Devoted most seek to steal from the dwarves. The elves of Sylvanna also seek to know more about this art as they suspect that this group may be one of the few others to master an art that rivals one of their sacred arts.


High Elves

Loyirec gasped and panted in pain as his beautiful raven hair lay pasted to his face by rivulets of sweat and his own blood. He was exhausted. His strength was spent from hours tugging against the cold iron restraints. The Devoted leaned in close to his face and smiled. A hand roughly grasped the High Elf's long hair and pulled his head back exposing the brilliantly colored eyes. “Say his name. Call out to Mordrick for his mercy, and I'll make your death quick.” Loyirec reached out through his being and felt the universe around him and making his center as still as a mirrored pool. His eyes hardened and resolve met the Devoted man's eyes and his lips parted to expose teeth varnished with red blood. His voice came with quiet dignity as he said quietly, “Proceed.”

All elves native to Lamneth are known as High Elves. They are, by nature, kind, intelligent, and honorable.

The high elves were the worst hit by the rule of Demon King Mordrick. When the Demon took control over Lamneth, the elves stood against him. They refused to provide sacrifices in his honor and attempted to rally an army to stop his initial conquest of Lamneth. They failed.

The armies of the High Elves marched into battle against the Demon King. In what is known as the Battle of Last Light they rallied the largest and most powerful army seen on Lamneth; with their enchanted steel, their raw magical power, and their will. They were all but snuffed out.

They had no way to know that their innate ties to the powers of magic would be their undoing. The nature of infernal power is to subvert and to consume. Mordrick the Demon Lord used his power to tap into the Elves beings and consume them. He devoured their souls with not much more than a glance. Their power fueled the Demon, and there are few remaining in their world. The Elves were forced to hide and seek refuge in the corners of Lamneth. They would do all they could to do to help anyone with the courage to oppose Mordrick. Carrying their centuries of knowledge and experience to train warriors and scholars in their world. Candles of hope hiding from the infernal darkness. The High Elves fetched a high price to bounty hunters and loyalists. Villages could be granted a five year protection from the sacrifice to the Reckoning or powerful boons from the Demon for turning in Elves to Mordrick. This life was hardest on the young and the frail.

High Elven families were ripped apart as those more reliant than others for defense routinely found themselves betrayed by otherwise goodly people trying to justify their dark deeds as the greater good. Modern bards in Lamneth often travel from town to town with reams of songs, tales, and plays lamenting their stories. The Elves themselves rarely speak openly about it.

The High Elves are a good people. They hold ideals of honor and amity dear. But, they have been through a great ordeal. They have spent years feeling frustrated and impotent to take direct action against the greatest Evil of their land. They are tired. They feel under appreciated, and alienated from others in their world. Taking refuge with others that soiled their deeds with compromise, and being forced to give those others the fruits of their long lives and culture to stand any change in ridding Lamneth of the Demon King. Their long lives mean they remember the world before the Reckoning well and they carry that regret more strongly than others. They spent their centuries before the arrival of Mordrick being a shining example of harmony and knowledge that the people of Lamneth respected. Now, they struggle with the reality of their wounds and diminished selves.

The High King

The High Elves of Lamneth have been reunited by High King Velekrál.

The Hollow

At the Battle of Last Light, the elves found the secret weakness that their kind has for Infernal magic. That their affinity to channel the currents of magic through them and sense the light and wonder of the world also leaves them bare to protect themselves. The army of the High Elves all had their souls rent from them and devoured by Mordrick, but this was not the end of their torment. The bodies left behind did not die in the mud. They lived on as empty husks for a time. Then the demons found them.

The flesh of the high elves welcomed in the demonic spirits and became something demented. Some of them simply stood and smiled, as if marveling at their dark serendipity. Others, warped by madness, did unspeakable things to the unprepared allies that they had previously stood shield to shield with as brothers.

Many elven families were preyed upon by the Hollow in the years of the Reckoning. Sometimes, as agents of Mordrick. Other times, seemingly just to sate the cruel humor of the infernal. The most worrisome part to most Paladin historians is that over the years some of the Hollow are mentioned in texts, but rarely at length. Given the number of elves that were at the Battle of Last Light and turned in to The Demon King’s servants, the larger whole of them are troublingly absent.


Butterbell stood near the reinforced iron porthole to her family’s Halfling hold. Her father banged away at the last spike holding the entrance blissfully shut as her mother packed her supplies as tears ran down her face. “Momma,” Bell said softly with a quaver in her voice, “Don’t cry Momma.” The young halfling lass put a reassuring hand to her mother’s shawl. “I’m Chosen. We knew one of us was going to be. I accept this.” The last spike fell and her father tossed the last brace aside. He pulled his handkerchief from his breast pocket and cleaned his spectacles before wiping his brow and turning to Belle. “It’s time hun.” Her mother hastily finished shoving the last of the supplies in her pack and hefted the massive bag onto the little girl’s back and tied the straps to her arms. She hugged her mother goodbye and stepped to the portal door. Her father nodded and said, “Bell, I’m proud of you. You’re so brave. Just remember, try to find the biggest and most vicious demon you can so that it’s over as quickly as possible. That way they can’t use you to find the halfling hold and kill us all. Your mother would be devastated if you were made a slave in the sodomy pits of the devil’s world. Make her proud, and be brave for us.” She smiled brightly and hugged her father tightly. “I will Poppa. Say goodbye to the others.” He nodded, and pushed up the hatch with effort as the camouflage plants on the outside were very heavy. Butterbell settled her massive pack on her shoulders and shielded her eyes from the bright light as she walked over the threshold. Her feet felt the cool green grass for the first time in her life. The sunshine was warm and so bright she had to shield her eyes. There was a loud clang as her father slammed the door closed tight behind her and began replacing the iron bars with haste. Bell smiled as from this side she couldn’t even see the door. Her father had made their hold well. She sighed and looked around the outside devil’s world. It seemed… nice? She shrugged, and sighed setting out cheerily to find something to devour her.

Halflings by nature are humble creatures that just want to be left alone to their quiet home lives. When the Demon King Mordrick took power, the halflings dug in. They turned their halfling holes into self sustaining bunkers packed with supplies and contingencies. They completely shut out contact to the outside world.

The life of most Lamnethian halflings is insular and hidden away from the outside world. They do not interact or seek interaction with the outside world. They follow the rule of the Chosen as a preventative measure and to be sure that the Demon Lord Mordrick never sees a need to hunt them down. There is only one problem. They do not know that the Reckoning is over, and most that are told don’t believe it, that this may be a trick or a test. They feel that it’s better safe than sorry, and the best way to be safe is to keep snug in their holds and manage their own affairs.

Many of the halflings that actually travel the world were the Chosen that left their hold to meet their ends. After finding that the Reckoning is actually over they are at a loss as to what comes next. They can’t really go home, and they by nature do not gravitate toward adventure or willfulness. So they tend to be continually displaced or find places to resettle out of habit.

The halflings have no real nation or organizational structures, and generally they do not trade with outsiders due to their hermit-like natures and fear of the Demon King Mordrick. Their holds are self sustaining and have been filled with provisions from before the Reckoning. There is a strong black market of goods that have been looted from pillaged halfling holds around Lamneth, and unscrupulous mercenaries are often in the business of murdering helpless halfling families for their goods.

Most halflings of Lamneth spend all of their time in their holds reading, studying ritual magic, and tinkering with things. They always love learning new ways to improve their holds, make their lives easier, or to protect their families from the dangers of the world outside their holds. This has made them some of the most impressive engineers in Lamneth. They are masters of making things out of near nothing, and some of the more obsessive halflings holds have become vast networks of tunnels filled with mind reeling death traps and wonders.


The Reckoning

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A group of the Reckoning serve the Demon King Mordrick and aide him in his quest for strength and power. Their appearance is incredibly varied, from humanoid to demented, hell-like creatures with several appendages, heads, etc. It is said that if a sacrifice was not given to Mordrick, the Reckoning would take it for themselves and either eat them or keep them as slaves. While the Reckoning’s home world still remains unknown, it is believed that somewhere, they are with Mordrick to this day, waiting to return.

The Lamnethian Paladins

A group, consisting primarily of humans, who are driven by duty and a sense of altruism to defend against the return of the Demon King Mordrick. They fight for what they perceive as the cause of light and goodness. They oppose the practitioners of evil magics, and would do battle with any who would consort with the demons of the dark realm beyond. They are the primary force keeping the Devoted in check and protecting the people of Lamneth.

The Devoted

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The Devoted are those humans, elves, and dwarves whom remained loyal to the Demon King Mordrick and the forces of the Reckoning when they failed to return to collect their sacrifices forty years ago. They are hunted throughout Lamneth and those that have survived this long are extremely careful, or extremely powerful, or both.


Lamneth has created an embassy, but it is mainly occupied by humans. Lamneth’s council members are Godrick of Stoneshire, a halfling who is known for his jovial manner and keen business sense. Flynn Turner, a human member of the Paladin order who was one of the original sacrifices for Mordrick was recently slain in Waypoint by the Peacekeepers, leaving his position vacant for now. Most of the others from Lamneth have split into their own camps. The High Elves, Dwarves, Devoted and Paladins each have their own camps.


Within Lamneth, the human, elven, and dwarven races have maintained an alliance since the disappearance of the Reckoning. However, this loose confederation hinges on the Paladin's ability to resist the constant espionage and sabotage by the Devoted.

The Paladins have not made a serious attempt to regulate or tax goods coming through the Waypoint. This has made the Paladins popular with the merchants and tradesmen of the Waypoint, and their home worlds' guilds and consortia.

There is a widely held rumor that the High Elves have a secret alliance with a race from another world. The Tuatha de Danann are rarely seen on Lamneth, but when visable, their presence is cause for wonder and alarm, for the Children of Dana are better known to the humans as fairies.


The Devoted hate the Paladins. In the eyes of the Devoted Masters, all those that provide material support or shelter to the Paladins are guilty of collusion with traitors and may be subjected to the Punishment of The Flayed, the simplest and shortest of the seven Punishments outlined in the Book of Devotion. As the least time-consuming of the seven, it can sometimes be completed in under twenty-four hours by a skilled scourger.

Somewhere among the Ways lies the world that Mordrick and the Reckoning call home. It is only a matter of time before that dread army and its leader find their way back to Lamneth, or worse, into the Waypoint.

People of Note

Brother Bertrem

Brother Bertrem is considered the most brutal and cunning of the surviving Devoted. Being recruited just three years after the disappearance, the self-proclaimed Dark Brother has traveled from one horrific slaughter to the next, always staying two steps ahead of the Paladins. Whenever the Paladins would catch up to Bertrem, they were greeted by a calling card involving a Paladin’s entrails arranged in a seven-pointed star. It is thought that “Bloody Bertrem” is trying to find a place of unholy power where he will be able to communicate with the Demon King via the gruesome septagram and encourage him to wreak unholy vengeance on the Paladins that have defied Mordrick’s rule. Two accounts support this theory. In one account, Brother Bertrem ordered his minions to abort raising a village because the Paladin protecting it was absent, and in another account, recently deceased and cremated. Despite this, he is incredibly dangerous and ruthless, as well as being greatly feared, even by his own brethren.


Flynn Turner

Flynn Turner was a member of the Paladin order and one of the original Chosen. He was the only member to date representing the Paladins in the Lamnethian Council. Turner was killed by the Peacekeepers during the Crimson Rebellion.

Godrick of Stoneshire

Godrick of Stoneshire is a halfling who is known for his jovial manner and a keen business sense.

High King Velekrál

The High Elves of Lamneth have been reunited by High King Velekrál. The noble king is a powerful figure of Lamneth. He is the oldest and the strongest of the elves and is rumored to be truly immortal. A wise man who has born the ages with a soft dignity and grace. While slow to ire, the plight and loss of his people has made him wrathful to those that would further harm or take his people for granted.

During the Reckoning he was thought to be slain by the Demon King in the battle of Last Light.

There is a legend that when the Demon King vanished from Lamneth a group of Paladins happened upon a child of Dana. One of them, an elf named Jay’rah found the fae being tortured by a demon and bound in iron. She threw herself at the demon, and received a mortal wound to save the fae. On her deathbed the fae stated that he could not repay her debt if she passed, and that he could bring her help. That the fae opened a doorway to the past and pulled the High King forward in time to save the Paladin’s life with but a wave of his hand.

The High King has returned to the lands that were the Elven homelands, but the years that they have been gone have not been kind to them, and other squatters and settlers gifted these lands by the Demon King Mordrick are not amenable to leave just because the Reckoning is over.

Lazlo Murren

Lazlo Murren is an acclaimed Paladin warrior and essayist. He is revered for fighting demons, the Devoted, and necromancers, as well as writing several works on the destruction of the undead. In old age, Murren tends to the Lamnethian cemetery called Gravedirt.

Master Dale

Master Dale is a renowned sage, Gate scholar. Hailing from the tropical village of Misty Solace, near Lamneth’s equator on the coast of the Western Ocean. Still spry and feisty into his nineties, Master Dale was one of the first travelers from Lameth to experiment with the Gates in Waypoint. His insights into those that built the Gates remain extremely controversial among Waypoint scholars. The fact that the Gates take one minute to charge and remain open for one minute is extremely convenient. The calculations for the number of possible Gate landings given ten symbols and seven slots is also curious. Both facts point to a common origin for all worlds that use sixty seconds in a minute and seven days in a week. Master Dale, fully cognizant of the risks and expenses, has encouraged the Paladins and the Council to continue testing the Gate for more possible Landings. At two minutes per opening it would take a three teams of two just over 28 months to explore all 604,800 possible combinations, working around the clock in eight hour shifts. It would also require up to 604,800 volunteers to step through the Gates and see what is on the other side, with no guarantee of the ability to survive on the other side, or return.

Flora and Fauna

The plants and animals of Lamneth are not substantially dissimilar from those of other worlds of equivalent size and temperature, leading some to speculate that the Ways have opened between worlds before, through which common and hardy species to have been allowed to pass. Lamneth is famous for its Giant Flax, a tough six to eight foot tall fibrous grain used to make high quality linen cloth and certain oils.

Lamneth is also home to a particularly hardy and destructive weed called yellow dwarf kudzu. The dwarves do not particularly appreciate the name, but it is distinguished from normal green kudzu by the small size and golden hue of its leaves. Once it has reached germination, a seed of yellow dwarf kudzu in the wrong place can grow over ten feet each day along any surface. Its roots can crack mortared stone and bend wrought iron. People have had thatch roofs crushed under the weight of these plants after going away for a weekend vacation. Worse, the pollen from yellow dwarf kudzu is mildly acidic and causes allergic reactions in all but two native Lamnethian species. These are the yara bird and a sub-species of forest orc. This reaction is imaginatively called the Yellow Plague.

Although bees are sacred, the most treasured of Lamneth's native wildlife is the aurochs, a ten to twenty foot tall ancestor of other worlds's domestic cattle. Ranching normal cattle is not unheard of on Lamneth, but it is considered a rich man's hobby. Venison and beef are delicacies, and only the wealthy can afford to eat them more often than the monthly holidays. Aurochs are rare, and do not survive long in captivity. When one is spotted, it is carefully observed. If it is under five years of age, it is gently herded away from populated areas. An angry aurochs can flatten a shed and causally stroll through a two-story wooden house. If an aurochs is past five year's of age, it is fair game and actively hunted for its meat, hide, and bones.

The most dangerous of Lamneth's predators is the lava hound. Although scholars have ascertained that lava hounds have more in common with vulpines than canines, traditions are hard to break, and the name hound has stuck. A lava hound is so named due to its tendency to breath fire hot enough to melt stone. Assumed to be an experiment by the Reckoning, lava hounds are omnivorous pack animals, and patient in their stalking. There is even a theory that lava hounds prefer the taste of scared prey over calm prey. They will happily eat both, but they will eat an incoherently frightened and screaming victim before an unconscious and unresponsive one.